Preparing the game...
Automatch queue. Waiting time 1–2 minutes.
Challenge a friend to an unranked match.
Train your bots in a local sandbox mode.
Peaceful bot that doesn’t attack, only defends itself
Beat it and you might be ready for human players
Hard to break through its defense
Rush bot. Goes after your throat right away.
Super strong jumping sniper bot.
There is one resource — energy. You extract energy from stars and use it to attack, defend and produce new units. The only thing you can control is the movement of your units and where they transfer the energy.
Player with 0 remaining units loses
2Player with 0 structures (bases, pylon, outpost) under their control loses
Small and weak, but their power lies in numbers.
merge/divide
Combines spirits into one stronger unit
Large and strong, but expensive to produce and small in numbers.
lock/unlock
Can’t move, but increases energize range
Neither too strong, nor too weak, but most difficult to play right.
explode
Damages all enemies in surrounding area
Yare is a traditional RTS, but the game’s entire functionality and foundation is programmable. This means that you can play the game by writing a real code controlling your unit’s actions, as well as creating your own game UI with HTML/CSS/JS. You can even create voice-control mechanics or anything else you can think of.
Red defending against blue's invasion
Battle for the outpost
Playing with custom UI on mobile
Square player replaced their units with photos of cats (using modules)